Grid autosport android review7/27/2023 On top of all that, the game is also playable with single horizontal Joy-Cons and GameCube controllers. Finally there’s the motion controls which were actually pretty well implemented, though your mileage in handheld mode will vary. Then Classic Combo combines the two modes for a more standard racing experience where you accelerate/brake using buttons, but steer using the stick. Classic Analogue controls using only the sticks, allowing for the precise accelerate/braking control higher difficulties require. There’s Classic Buttons where you control using only the buttons no sticks. There’s a grand total of four different control schemes and full custom mapping as well. The difference between Performance and Quality visually seems to effect the distant environment more then it does anything up close. A sentiment that certainly carried over to control schemes. Personally, the game looked great enough on Performance mode that I felt no need to ever switch to Quality, but more options are always welcome. A Performance mode that prioritizes a solid 60fps over visual quality, and a Quality mode that does the inverse. Performance wise there are two graphics modes. Fortunately Feral and Codemasters knocked it out of the park here. For some people, it’ll make the mode playable.Īll the content in the world means nothing if the game doesn’t perform or control as needed, something that is especially true for racers. They were meant to be completed in one sitting with no ability to save, the Switch’s instant on/off capability side-steps that restriction cleanly. The Extra Championship cups especially, which also comes with a unique benefits from being on the Switch. It’s everything you would expect and all in all a lot of content to keep anyone occupied for a long time. Finally there’s the Custom Cup maker for you to design your own event, and Quick Race to jump straight into the action. Then there’s Time Trials, a racing staple. There’s the Extra Championships mode (originally released as DLC) which features a variety of custom Drag, Touring, and Sprint cups. Though it’ll be where you spend most of your time, Career isn’t all there is. Not to mention it adds plenty of replayability.Ĭockpit mode, a sim staple, made it’s triumphant return in Autosport after being removed from GRID 2 for some reason. Being able to build your racing career based off of how you wish to play makes it feel far more personal then a plot driven mode ever could. Each one comes with their own unique set of objectives, further diversifying your chosen play style. Also before each season, you choose which racing team you will be competing in. Or if you’d rather split your focus across multiple, that’s just as valid. There are no limits, so if you wish to focus on a single disciple for multiple seasons in a row you are free too. Split across multiple seasons, you are in charge of which of the five racing disciplines you will participate in for each season. While there are quite a few modes available, the meat of the single-player is Career mode. Not so here, and this approach meshes especially well with the Switch’s pick up and play mentality. Racers have always been one of the worst offenders of feature bloat, piling on menus and systems keeping you away from the race. Car customization, garages, a story driven single-player mode, all gone and surprisingly unmissed. Touted as a stripped down, no-nonsense, return to racing basics, anything that kept you from getting straight to the action was removed. When GRID Autosport originally released, it was in direct response to the tepid reception to GRID 2. It just looks great, even for a game released in 2014.
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